Hello!

I'm Lisy Kane, videogame producer

I'm Lisy Kane, videogame producer

I'm Lisy Kane, videogame producer

With a broad range of experience from indie development to AA publishing, I'm obsessed with connecting the dots between shipping great games and building happy creative teams.

With a broad range of experience from indie development to AA publishing, I'm obsessed with connecting the dots between shipping great games and building happy creative teams.

With a broad range of experience from indie development to AA publishing, I'm obsessed with connecting the dots between shipping great games and building happy creative teams.

✦ I AM AVAILABLE ✦ FOR FREELANCE

My Services

What problem are you trying to solve?

Production

Drive improvements for internal game development processes, team dynamics, hiring and scaling teams

Production

Drive improvements for internal game development processes, team dynamics, hiring and scaling teams

Production

Drive improvements for internal game development processes, team dynamics, hiring and scaling teams

Publishing Production

Drive or advise on 'sign to ship' processes with a cross-discipline approach as well as due dilligence reviews

Publishing Production

Drive or advise on 'sign to ship' processes with a cross-discipline approach as well as due dilligence reviews

Publishing Production

Drive or advise on 'sign to ship' processes with a cross-discipline approach as well as due dilligence reviews

Release Management & Self-Publishing

Drive release plans, sales strategies, live-ops strategies

Release Management & Self-Publishing

Drive release plans, sales strategies, live-ops strategies

Release Management & Self-Publishing

Drive release plans, sales strategies, live-ops strategies

Public Speaking & Content

Keynote speaking, hosting, MCing, content talent for hire and more

Public Speaking & Content

Keynote speaking, hosting, MCing, content talent for hire and more

Public Speaking & Content

Keynote speaking, hosting, MCing, content talent for hire and more

✦ 10+ YEARS OF ✦ WORK EXPERIENCE

About

More about me

If we haven't met, my career has taken me across the globe and I thrive in being able to connect the dots in where the problems are in the videogames industry.

From the foundations of my career being growing and developing great indie games studios, I've followed my curiosity and ambition in taking my skills into the world of publishing & investing.

My experiences

Based in Melbourne, I am fully setup to support teams across the globe.

MAY 2024- PRESENT

Assessor & Producer at WINGS Fund

Working with the core WINGS team I regularly review and provide feedback & due dilligence to help shape the portfolio. Actively scout and provide leads especially from Oceania

MAY 2024- PRESENT

Assessor & Producer at WINGS Fund

Working with the core WINGS team I regularly review and provide feedback & due dilligence to help shape the portfolio. Actively scout and provide leads especially from Oceania

MAY 2024- PRESENT

Assessor & Producer at WINGS Fund

Working with the core WINGS team I regularly review and provide feedback & due dilligence to help shape the portfolio. Actively scout and provide leads especially from Oceania

NOV 2023 - PRESENT

Board Member at VicScreen

VicScreen is a government agency in Australia that funds and supports videogame development. The board supports the CEO and executive team in governence and industry insights.

NOV 2023 - PRESENT

Board Member at VicScreen

VicScreen is a government agency in Australia that funds and supports videogame development. The board supports the CEO and executive team in governence and industry insights.

NOV 2023 - PRESENT

Board Member at VicScreen

VicScreen is a government agency in Australia that funds and supports videogame development. The board supports the CEO and executive team in governence and industry insights.

OCT 2024 - JULY 2025

Production Director at CULT Games

Created and optimised the portfolio release management processes, hiring production support and delivering multiple projects. Provided frameworks for sign-to-ship improvements. Actively scouted and provided leads especially from Oceania & Japan

OCT 2024 - JULY 2025

Production Director at CULT Games

Created and optimised the portfolio release management processes, hiring production support and delivering multiple projects. Provided frameworks for sign-to-ship improvements. Actively scouted and provided leads especially from Oceania & Japan

OCT 2024 - JULY 2025

Production Director at CULT Games

Created and optimised the portfolio release management processes, hiring production support and delivering multiple projects. Provided frameworks for sign-to-ship improvements. Actively scouted and provided leads especially from Oceania & Japan

MAR 2022 - JULY 2024

Lead Producer at Kepler Interactive

Created and setup internal CRM, signing processes and due dilligence. First producer to setup portfolio and support internal and third-party studios across a variety of studio needs on a consultancy basis. Actively scouted and provided leads especially from Oceania

MAR 2022 - JULY 2024

Lead Producer at Kepler Interactive

Created and setup internal CRM, signing processes and due dilligence. First producer to setup portfolio and support internal and third-party studios across a variety of studio needs on a consultancy basis. Actively scouted and provided leads especially from Oceania

MAR 2022 - JULY 2024

Lead Producer at Kepler Interactive

Created and setup internal CRM, signing processes and due dilligence. First producer to setup portfolio and support internal and third-party studios across a variety of studio needs on a consultancy basis. Actively scouted and provided leads especially from Oceania

OCT 2014 - FEB 2022

Production Director at League of Geeks

Starting as an associate producer until my final role as Production Director, I was employee #5 and supported scale and growth to 70 with multiple projects. Grew the production department and supported pitching for multi-million dollar projects.

OCT 2014 - FEB 2022

Production Director at League of Geeks

Starting as an associate producer until my final role as Production Director, I was employee #5 and supported scale and growth to 70 with multiple projects. Grew the production department and supported pitching for multi-million dollar projects.

OCT 2014 - FEB 2022

Production Director at League of Geeks

Starting as an associate producer until my final role as Production Director, I was employee #5 and supported scale and growth to 70 with multiple projects. Grew the production department and supported pitching for multi-million dollar projects.

My Works

Some of the projects I've had an opportunity to work on!

Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive.

Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive.

Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by French studio Sandfall Interactive and published by Kepler Interactive.

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire.

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire.

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire.

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks.

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks.

Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks.

Contact

Got a project in mind? Let's get in touch.